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Devlog
Town blocking, menus, release 0.3.0.14
May 13, 2026
by
dzerofive
3
In short, 0.3.0.14 introduces large update to blocking of main world, and 2 additional worlds that showcase graphics and AI. AI is extremely basic in this version, but now I'm working on improving it...
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City Blocking & Pixelated Textures
April 27, 2026
by
dzerofive
2
Currently preparing layout of first major city on top of plateu. It will be one of 3 major settlements. I'll probably throw some rough textures to it, but it will stay this rough for some time, before...
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Minor changelog: 0.3.0.13
April 20, 2026
by
dzerofive
2
#Changelog
This week was mostly spent on in-engine animation stuff, and a bit on action system. Reminding that if you don't mind many issues of terribly incomplete, you can send me a message anywhere ( dzerofive...
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Minor changelogs: 0.3.0.11 and 0.3.0.12
April 12, 2026
by
dzerofive
4
Very glad to finally write a change log for an actual playable build! Mostly small quick fixes though, before I start reworking stuff that may break game for some time. Most issues were reported by ea...
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Roadmap, Closed Test, Patreon
April 11, 2026
by
dzerofive
3
I'm fairly confident in plans for this game, so here's what I think we'll do in near future. We'll focus first on making demo that roughly shows all basic mechanics, then refine essentials for a prope...
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Artstyle, Assets/Level Planning, Destructibles
March 22, 2026
by
dzerofive
7
Update 3: Breaking thousands of trees runs fine, I'm looking for efficient artstyle, designing assets, and designing playable level. More detail and pictures further. Originally wrote this post 3 days...
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"World Design" Map
March 05, 2026
by
dzerofive
8
Quick update on other work Over past 2 weeks, I worked controller a little more; on moment of posting of that video, things you see was only thing that worked well. I started working on "Action system...
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A Small Character Controller Showcase
February 20, 2026
by
dzerofive
5
This is first actual game preview shared outside of semi-private chats. I did some more playtests, and results with controls were unsatisfactory, so I'm currently improving it for the public release...
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