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D05's Dragon Game
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Devlog
Head and hand model improvements
July 15, 2026
by
dzerofive
4
I made improvements to her face and hair. Hair is closer to concept drawing, there are less sharp edges, more detail at hair tips, and texture and UV map are completely remade. There is more detail to...
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Reasoning for closed access
July 02, 2026
by
dzerofive
6
Seems I got many people confused, so I'll do a post like this so I can link people to it. TLDR: You can ask me for access to game , DM me and I'll send a key. If you can tolerate how rough game is now...
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0.3.0.16; Combat update 2
June 30, 2026
by
dzerofive
4
Last hour of the month in my timezone! I been working on enemy stress system with which enemies will stagger or even give up fighting you if you put them through enough psychological pressure, even if...
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Combat update, part 1: 0.3.0.15
June 13, 2026
by
dzerofive
6
Sorry for over a month without builds. Combat and AI systems take a lot of time to even get to minimum state, and I was also not doing my best. This is very work-in-progress build, more so that you se...
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Town blocking, menus, release 0.3.0.14
May 13, 2026
by
dzerofive
3
In short, 0.3.0.14 introduces large update to blocking of main world, and 2 additional worlds that showcase graphics and AI. AI is extremely basic in this version, but now I'm working on improving it...
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City Blocking & Pixelated Textures
April 27, 2026
by
dzerofive
2
Currently preparing layout of first major city on top of plateu. It will be one of 3 major settlements. I'll probably throw some rough textures to it, but it will stay this rough for some time, before...
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Minor changelog: 0.3.0.13
April 20, 2026
by
dzerofive
2
#Changelog
This week was mostly spent on in-engine animation stuff, and a bit on action system. Reminding that if you don't mind many issues of terribly incomplete, you can send me a message anywhere ( dzerofive...
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Minor changelogs: 0.3.0.11 and 0.3.0.12
April 12, 2026
by
dzerofive
4
Very glad to finally write a change log for an actual playable build! Mostly small quick fixes though, before I start reworking stuff that may break game for some time. Most issues were reported by ea...
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Roadmap, Closed Test, Patreon
April 11, 2026
by
dzerofive
3
I'm fairly confident in plans for this game, so here's what I think we'll do in near future. We'll focus first on making demo that roughly shows all basic mechanics, then refine essentials for a prope...
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Artstyle, Assets/Level Planning, Destructibles
March 22, 2026
by
dzerofive
7
Update 3: Breaking thousands of trees runs fine, I'm looking for efficient artstyle, designing assets, and designing playable level. More detail and pictures further. Originally wrote this post 3 days...
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"World Design" Map
March 05, 2026
by
dzerofive
8
Quick update on other work Over past 2 weeks, I worked controller a little more; on moment of posting of that video, things you see was only thing that worked well. I started working on "Action system...
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A Small Character Controller Showcase
February 20, 2026
by
dzerofive
5
This is first actual game preview shared outside of semi-private chats. I did some more playtests, and results with controls were unsatisfactory, so I'm currently improving it for the public release...
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